The sinner game by Larry_Dreamer Ver. 0.13b – Mind control

The sinner game by Larry_Dreamer Ver. 0.13b - Mind controlThe sinner game by Larry_Dreamer Ver. 0.13b - Mind controlThe sinner game by Larry_Dreamer Ver. 0.13b - Mind controlThe sinner game by Larry_Dreamer Ver. 0.13b - Mind controlThe sinner game by Larry_Dreamer Ver. 0.13b - Mind controlThe sinner game by Larry_Dreamer Ver. 0.13b - Mind controlThe sinner game by Larry_Dreamer Ver. 0.13b - Mind control

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This is a story about a good boy who decided to become bad, with a help of his personal demon. In the course of actions, the main character will get some nasty abilities and use supernatural power provided by the demon. In the process… many girls and women will be under his power.
CHANGES:

The new version is ready for your testing. It:
– DOES NOT HAVE ANY ADDITIONAL HOT CONTENT! Yes, I know that you are waiting for it, but this is not the case this time.
– Re-implements the way of interaction with characters. All communications now are made through “Talk” action, leaving the space for other ways of interaction, like reading sins or inducing to a sin.
– Lie now is an explicit way of communication. It does not work as you want always though.
– “Egg on” is a choice, most of options of which leading nowhere. Moreover, the options also may depend on the time and location.
– To induce a person to a sin, now you should select the right sin. A sin may work only in a special circumstances. Some thinking is required (though, not much 🙂 ).
– You should “meet” a person first, before starting playing with him/her. This makes the flow a bit more logical.
– The communication output now is more sparse… in theory, this should increase readability. At least, I hope so.
– I also used specific colors for different entities to identify the speaker more easily: green – for you; red – for Bak, blue/purple/maroon – for others.
– Most of the locations now should have proper compass map picture. I hope this will help in navigation.
– I have also significantly reworked the internal structure of game coding, but this is what you will hardly notice. 🙁