ZnelArts – The Villain Simulator [Beta 6] (2017) (Eng) – Sexual harassment

ZnelArts - The Villain Simulator [Beta 6] (2017) (Eng) - Sexual harassmentZnelArts - The Villain Simulator [Beta 6] (2017) (Eng) - Sexual harassmentZnelArts - The Villain Simulator [Beta 6] (2017) (Eng) - Sexual harassmentZnelArts - The Villain Simulator [Beta 6] (2017) (Eng) - Sexual harassmentZnelArts - The Villain Simulator [Beta 6] (2017) (Eng) - Sexual harassment

Year of manufacture: 2017
Genre: 3d game, 3dcg, male protagonist, adventure, fantasy, bdsm, parody, simulator, sexual harassment
Censor: None
Platform: PC / Windows
Publication Type:
Tabletka: Not required
Version: Beta 6
Language of the game (story): Eng
Language: Eng

Description:
Did you ever watch that old Batman show where he and Robin were always about to die in a trap, and then in the next episode they managed to escape from an horrendous dead? Well … No More !! I always fantasized with the idea of ​​the Villain.
Supports Oculus, Oculus Touch, HTC Vive and Desktop Mode (Non-VR mode)

VR Hands with physics and animations
Improved Game Restart
Left Control Touchpad / Joystick now does snap
Improved teleport effect
New console with animated interface to select what tools to bring up
Bring up the pump machine on demand
Added physic sounds to many objects to add realism when colliding
Improved scene lighting and removed ugly shadow banding
Improved post effects to make game look more stylized
Added basic dematerializing materials to automata model
Added audio reverb effect to enhance immersion
Updated to Unity 2017
Fixed a bunch of bugs and did a little bit of performance

Beta 6
VR Hands with physics and animations
Improved Game Restart
Left Control Touchpad/Joystick now does snap turns
Improved teleport effect
New console with animated interface to select what tools to bring up
Bring up the pump machine on demand to save performance when not needed
Added physic sounds to many object to add realism when colliding
Improved scene lighting and removed ugly shadow banding
Improved post effects to make game look more stylized
Added basic dematerializing materials to automata model
Added audio reverb effect to enhance immersion
Updated to Unity 2017
Fixed a bunch of bugs and did a little bit of performance improvements
Also I implemented 2 different physics mechanics for each hand, I will post a poll in a couple of days with more details, but check which hand feels better when interacting with other things, the Left or the Right.