General Practitioner 0.0.5b by Bruni Multimedia Visual novel

General Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novelGeneral Practitioner 0.0.5b by Bruni Multimedia - Visual novel

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PREVIEW
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INTRODUCING COMFORT LEVEL (CL)
Every examination has been updated to include the “Comfort Level” (CL) of a patient.

The CL substitutes the “Trust level” of the patient.
The comfort level of a patient is calculated both by the patient’s trust towards you and his/her mood, education and shyness.
Every patient will have a different CL, it’s up to you to raise it to a level where you can treat him/her in the best of ways.
Every action will affect the CL, from asking questions to having the patient undress to examining him/her body parts.

Each patient has a different mood. While a patient can be looking for professional doctors, another one could look for a more strict one.
Some even prefer a playful medic, while some others are looking for more sexual stuff. It’s up to you to determine your patient’s character and behave accordingly.

You can now reply to a patient in seven different ways:
– Calm
– Professional
– Strict
– Sensitive
– Charming
– Flirty
– Playful

Each patient will see his/her CL raise/lower based on your behaviour and his/her character. Each patient is now based on one of six archetipes (some will be added in future updates):
– Normal
– Doubtful
– Agitated
– Sad
– Shy
– Sensual
– Tired

Each archetipe works with the MC’s methods in a rock/paper/scissors kind of combination. A sad patient could be stimulated by a playful answer, or even a calm one, while shy patients could get mad if they receive a flirty answer from their caregiver.

The CL influences everything in the exam, from asking a patient to undress to examining him/her, up to giving a proper medical evaluation of the issue at hand.
GENERAL:
* Corrected some bugs
* Added new Codex entries
– Codex entries now have pictures depicting the object of the entry
* Added 153 new images (as of 0.0.5a)
* Improved the coding of the game, which should now be smoother on slower machines
* Added a tutorial for the game
– You can disable the tutorial when starting a new game.
– The tutorial is always ON on Exam Mode
* Added a quick menu in the lower right corner of the screen
* Added a “Load” option in the contextual menu
GAMEPLAY
* You can now fast skip a new game directly to the new content introduced in the updates
– Click “New game”, perform the interview with Dr. Kirkman and then follow the instructions on screen
* You can now interview and hire a new staff member from a pool of three
– Perks and costs of the new staff member are outlined in the game
* Vanilla mode is now completely implemented. Vanilla mode disables sexual content in the game.
* Examination mode’s exam has been modified to include the changes made to the exams in story mode
* Examination mode will consider all staff to be available and every item as been bought
* You can now buy items from the store!
– Check the Codex for info about perks given by each item
– You can access the online shop in the Daily Planner after Rita’s examination

EXAMINATIONS:
* Comfort Level for each patient has been introduced (see the beginning of this