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game[/url] and 173 of these are animated. There are also another 188 supplemental images, which brings the total not far off 2000. If I were to count all the individual frames in the animations then I guess that’d be another 500 or so. You get the idea. It’s a big game. While I have tested as much as I can, a game this big may have a few glitches. If you do find anything then please let me know and we will get anything fixed.

There is a new code checking script at the start of the game which has been implemented thanks to Kexter. His help has been very much appreciated. The new code check protocols should be much more reliable and accurate than the one used in part two of the game. You will also notice a new way of generating a code at the end of this game too. This will also improve narrative continuity into part four.

There are five sort of bad endings in this episode and two good endings later in the game. The main emphasis is on the 36 achievements you can complete. These are displayed at the end of the game, whether you get fired or make it to having a drink after work or giving Bridgette a ride home. Because of the way the story branches out you won’t be able to get all of the achievements in one game play. You can’t pursue all the paths at the same time. This does mean that you will be able to play the game in several different ways to find all the outcomes and achievements. I intend to pull together the full walkthrough next week to guide you through all the potential paths. It should be ready for next Friday.

I’ve also introduced another new character.
Instructions:
1- Click on begin.html to start playing.