ElisarStudio – Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] – Slave

ElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - SlaveElisarStudio - Threads of Destiny [V. 0.1.8] (2017) (Eng) [RPGM] - Slave


Year of manufacture: 2017
Genre: ADV, RPG, Virgin, Fantasy, Demons, Elf, Maids, Pet, Pee, Slave, Lesbians,
Masturbation, All adult, Female / male heroes
Censor: Missing / There is a patch to remove
Platform: PC / Windows
Publication Type: In development
Tabletka: Not required
Version 0.1.8
Language of game: Russian / English
Language: Russian / English

The whole plot contains 1500 pages. We have already come up with the story of the world and its development.
In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the spectacular stories that will make an exciting adventure.
Imagine … What would happen to people if everything was that they were used to disappeared at once.
The story of the game starts almost one thousand years after the horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic … But the magic has not gone once and for all.

The game’s events unfold in a completely new, but already thoroughly thought out world, in which everything is not so simple as it seems at first glance.
The threads of destiny stretch from the past to the future and weave everything around in an intricate pattern, picking up our heroes and drawing them into a cruel world of struggle for their lives and future. The main characters are expected adventures, battles, the development of the economy of personal possessions, new acquaintances and many different piquant situations.

Version 0.1.7
Three new quests have been written. One of them is written for one of the following updates, and two others for the current update. In the coming days, they will be sent to our translator. We have got some changes according to the plot in this version, so we decided to focus on quests in Artaun in this version.
The events in the manor for Taleona and for Elli are also being translated. The events related to Umi and to other residents of the manor have shifted slightly in priority and will be sent to our translation later.

Arts and Animations:
The economic system has been improved. The new animated scenes have been drawn. Sometimes Elli or Umi will drop into the office to chat. Basically, it will happen when the main hero works.
The art with Louise in the brothel has been improved;
The scene where Sardo gives Umi the pendant has been expanded;
A new scene with Vanessa is in progress, and the previous scene with her is being finalized and expanded. You could have seen it in the changing room of the clothing store. Don’t forget to visit Vanessa after the Developed of the next version.
In the meantime, when we were finalizing the scene when the pendant is being given to Umi, we realized that the pendant didn’t look the way it should, so we completely changed it. As a result, it affected the very first art of the prologue, so we also improved it a little, otherwise, it would completely lose its relevance.
The bug that appeared in some variations of Taleona’s clothes in the bar has been fixed.

Mini busts have been drawn for the following characters: Emilia – the maid from the Allion hotel, Jude Vinrek – captain of the South Gate of Artaun guards, Verlian – the magician who was in the prologue at the slave market;
New sprite characters have been added;

Technical aspect:
The new boot screen animation has almost been done. We will post it for review later 🙂
The game interface has been partially updated. The background of the ESC menu is slightly lightened and improved.
The bug that didn’t allow the game to take into account the time that the player is travelling between large gaming zones has been fixed. Now, the time spent on trips affects the level of fatigue.
As for the old story of the development of new mechanics indicating transition points between locations and highlighting of objects and characters available for the interaction, I’ve laid out a post where I shared the first screenshots of our success. It took a lot more time than we had planned. The complete realization of our idea, and making all the mechanics work smoothly will take some more time. Nevertheless, we can show you at least a bit of what has been achieved there, so as not to speak without proof. I hope that the time spent on improving the engine in this aspect wasn’t a waste of time, and you will find those changes convenient.

To begin with, I’d like to say a few words about this version. Initially, we planned to improve the old art scenes from the previous version, as well as to prepare and to fill in the estate with various events, but the control in the game bothered us all the time. We had some groundwork in this regard, but it didn’t response to the needs of the game. In fact, we didn’t have time to bring it to our mind. In this version, thanks to you, we realized that it’s better to find a solution to this aspect, to focus on the control, since this is one of the elements of the game that can irritate more than others if it’s not conveniently implemented and if it doesn’t meet the requirements of the most obvious method to control the game. We had to urgently do certain amounts of work, both with the program aspect and with the locations in general. There is more information below on this matter.
As for other things, everything is going as we planned. Moreover, there will be more story content in the next updates.
Now let’s move directly to what has been done for this version:

6 locations of the estate have been improved. Now there are no locations left in the game that will stand out of the general style of the game.

A large piece of the plot related to the events in the estate has been written and prepared for being translated. The systems for the development of relations based on various random and non-random events in the estate for Elli and Umi are thought out and completed.
The events with the other inhabitants of the estate are also partially finished.
Sprite characters and time system:

In this version, almost all new sprite animations were created for the time system. All this is the basis for the events that I have mentioned about before.
12 different animated actions for Elli and Umi are completed. You can find the girls doing something in different parts of the estate at different times of the day. The same will be done for the night time later.
The animations for Taleona, Nansy and Leonora are also ready.
Character busts:

Nansy’s clothes are slightly modified: both her new maid dress and its variations. For now, her new look appears just as you progress through the quests in the estate, but in the next update, when we load some events into the estate, certain things will precede the appearance of her new image.
We found out that many of the busts lost their quality and looked blurry when we loaded them into the game. It turned out that most of the work on drawing the details of clothing and the features of their faces became blurry. Perhaps it wasn’t really noticeably, but we have corrected that issue. There are a few examples below to show you the difference. Almost all characters that appereared in the story arch for Sardo have been updated. At that time, we changed the approach to making new busts, but didn’t take into account one feature of the program that we used to set up a range of characters’ emotions.

Statistics menu:

The statistics menu has been fully updated. Now it will be possible to receive the information about the level of depravity and obedience of the heroines, as well as the current level of their arousal, which will have a certain influence on the behavior of the characters.

The description of the characters, which previously could be read in this menu, hasn’t gone to anywhere. You can call it by pressing Enter.
Also, there is a menu of achievements appeared for each character. It will show you if there are any events or quests related to this or that character, or some other achievements.
In general, you can look at the frame of this system in the Journal, but as soon as we finish it, we will update the guide and describe how it works.
There is an indicator now on the quests which are still in progress. Now there is no need to guess which quests are possible to complete and which are still in development.
Arts and animations:

As we promised, we have completed 3 art scenes in this version. Two of them are animated, and one is static. You can find them in the quest related to the trip to Artaun and to shopping for clothes.
It seems like saves from the previous version of the game more or less work in this version, so if you want just to have a look at new arts, you can move your saves and try to download the game before going to Artaun, as well as before going shopping for clothes.
There is a small size art before the trip to Artaun, and there are two animated art scenes in the clothing store. Just keep in mind that you can’t see both art scenes at once. Each art is specific and can be seen only if you do certain things that are written in the walk though guide.
Mouse control:

In this version, we added the ability to control the character with the mouse, but it is still in the test mode. This function has been completely adjusted only for several locations of the estate so far. It means that in those locations the character will behave as adequately as possible when moving.

The system of movement uses the route calculation in real time. So, we will be able to get a feedback on how this system works on different computers.

We also tried to add the ability to walk behind the furniture in all the listed locations.

If you have played the game before, you may have noticed that it was impossible to walk around many places, although there was enough space for it.

In version 0.1.35 you can test the mouse control in the following locations of the manor:

Living-room on the first floor;
Library on the 3rd floor;
As for the street locations, only Yard is available.
But keep in mind that moving with the mouse will work adequately, as we expect it to work, only if you start «New Game» or «Chapter 1». It is very important.

If you use a save file from the previous version to see new art, the character can sometimes get stuck when approaching to walls and obstacles if you control him with the mouse. But you can easily get out of it by using the keyboard controls.

You can move around with the mouse in other locations of the game too, but sometimes there can be moments when a character gets stuck in places that you can visually walk through.

So, if you like the implementation of the mouse control, which you can test only in the locations listed above, let us know, and we will add the mouse control functionality for all locations in the next update, and we will also change the display for transition points between locations to make them visually clear, as when switching to mouse control, current transition points don’t always work properly.

We will let you know the Released of the next Developed on April 10.

Have a nice time playing the game!

ElisarStudio team!

There has been much work done for the version 0.1.3. We have completely finished all the main characters. We have figured out how lots of aspects of the game might be done. Those aspects bothered us all the time. What’s more, we have completed one of the most difficult part of the game – the update of the Main menu.

We’ve done almost everything we needed to do. However, there are some things that we had to put off until the next version of the game. See more details below.


The work on new locations for this update has been completed.
Characters and their busts:

5 new characters for the further development of the plot and their sets of emotions have been completed.
1 character got new clothes.
Sardo, Elli and Umi’ wardrobe has got updated. You can forget about their old clothes now.
In addition to the update of Sardo’s wardrobe, he has undergone some changes concerning his appearance. In this regard, all his clothing options from the prologue were corrected.
The range of his emotions has been also expanded, as there was a lack of some emotions necessary for expressing his reaction in the dialogues.
Umi has been updated and refined. Her emotions and the position of her head and hands has been expanded for her for greater expressiveness.

Added 42 sprite sets for new and updated characters.
Updated Idle and Walk animations for Sardo.
The animations for horses and horse riding have been added to the game.
Main menu:

The Main menu of the game has been fully updated. The art was carefully considered. There are some hints in it that can tell you something about the further development of the plot. And also, just for fun, there are a couple of secrets hidden. You can find them if you click the right places:-D
And all the errors that were found in the Main menu after the Date of the test version have been fixed.
Technical aspect:

The options menu has been updated. There are much more settings in it now.
The issue where the cursor was not highlighted when hovering over active zones and buttons has been fixed.
The support for the web version of the game has been improved. There will be some news about it later.
The time system in the estate has been partially refined, but there was not enough time to complete it, so I’ll deal with it closely this month. Therefore, please, don’t pay attention to the fact that not all the characters of the estate can be immediately found in their rooms or working during the day. It will be fixed in the next version, which will be devoted to the estate and various events related to its inhabitants.

Corrected and partially refined dialogues and events after arriving at the estate.
Loaded 2 new quest continuation of the plot, in which you can get into Artaun, and after that the city will be available for visiting at any time.

It was originally planned to upload several animated scenes, but the work on the art for the Main menu took longer than we expected, so we had to put off those arts until the following update. Perhaps it will be done in update 0.1.35, which will include all developments over the next month. We will do our best to Date it on April 3rd.

It seems like there are no more news for now. Maybe I’ve missed something, but I’m sure I told the most important things 🙂

P.s.: We want to apologize for the delay of this update. We hope that our efforts and several restless nights will make a good impression on you and you will like this update ^_^

Have a nice game! 🙂

Sincerely, ElisarStudio!